Myrmidarch. Like any other arcane spellcaster, a magus using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. For Kensai I'd recommend getting an armour bracer, you can find a +5 one (which is better than mage armor and you don't need to use a spell sloteven hours) by the end of the troll arc, though I can't remember where exactly. Sell at the Open Gaming Store! Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. A magus can cast magus spells while wearing heavy armor without incurring the normal arcane spell failure chance. | GumshoeSRD | 3.5e SRD Pathfinder Community. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. At 7th level, when a magus prepares his magus spells, he can decide to expend 1 or more points from his arcane pool, up to his Intelligence bonus. EvilDonut. Add +¼ point to the magus’s arcane pool. Like any other arcane spellcaster, a magus wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. With a swift action he can recall any single magus spell that he has already prepared and cast that day by expending a number of points from his arcane pool equal to the spell’s level (minimum 1). | 13th Age SRD | PF2 SRD. If I cast a spell that allows multiple touch attacks, can I deliver all of those spell touches through my weapon? DESCRIPTION. It is not limited to spells of level 1 or higher. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature. Character Sheets CASTING. ... At level 3 you gained the ability to cast mage armor. This site may earn affiliate commissions from the links on this page. If successful, this melee attack deals its normal damage as well as the effects of the spell. On a related topic, the magus touching his held weapon doesn’t count as “touching anything or anyone” when determining if he discharges the spell. 1000 gp and 5 lbs for +2 max dex, although without the Armor Adept feat, you lose 1 point of armor bonus. These bonuses do not function if the weapon is wielded by anyone other than the magus. Summons are pretty whatever, but you can toss a few of those in. A gun mage is also proficient with light armor. | 5th Edition SRD If he has levels in fighter, these levels stack. Yes, so long as the weapon is a light or one-handed melee weapon and is associated with that hand. However, if the magus touches anything other than a weapon with that hand (such as retrieving a potion), that discharges the spell as normal. As he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. This ability replaces spells lost due to diminished spellcasting. The magus’s class skills are Climb (Str), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (planes) (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), Swim (Str), and Use Magic Device (Cha). | Here Be Monsters Components V, S, F (a piece of cured leather). Pathfinder: Kingmaker. The Magus has some problems with MAD, especially if you want a lot of Strength for damage, but it's manageable if you understand that you really don't need a ton of Strength.Str: Because the Magus starts with only light armor proficiency, you need to invest in Dexterity. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. If he does not cast spells prepared in this way before the next time he prepares spells, he loses those spells. Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. The spell is prepared again, just as if it had not been cast. These bonus feats must be selected from those listed as combat, item creation, or metamagic feats. Like any other arcane spellcaster, a magus using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. Add a +¼ circumstance bonus on critical hit confirmation rolls when using spell combat (to a maximum of +4). At 1st level, a magus learns to cast spells and wield his weapons at the same time. | FateCoreSRD Heavy Armor (Ex) At 13th level, a magus gains proficiency with heavy armor. Since Mage Armor isn't either of those types, it won't stack with another armor bonus to AC When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. Legal Information/Open Game License, Fan Labs Magus Archetypes - Flying Pincushion Games, Pathfinder Roleplaying Game: Ultimate Magic, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. Mage Armor Spell 1 Abjuration Source Core Rulebook pg. In some cases, a capstone specifies what ability it replaces. The Arcane Archer wishes it was as cool as the Myrmidarch. He must meet the prerequisites for these feats as normal. At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. The detonator mage gains a number of ranks at each level equal to 2 + Int modifier. ... Magus - Dodge // Arcane Accuracy : 4: ... but different weapons in Pathfinder have different base damage (e.g. Mage Armor (Sp): Beginning at 1st level, the spectral fist can cast mage armor a number of times per day equal to 3 + 1/2 his spectral fist level. Replaced Features: Armor and Weapon Proficiency, Spellcasting, Magus Arcana (9th), Spell Recall, Knowledge Pool, Medium Armor, Improved Spell Recall, Heavy Armor, Greater Spell Access, True Magus. on critical hit confirmation rolls when using spell combat (maximum bonus of +5). Like any other arcane spellcaster, a magus wearing heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. Multiple uses of this ability do not stack with themselves. 1 Description 2 Base Features 2.1 Chosen Weapon 2.2 Spellstrike 2.3 Perfect Strike 2.4 Critical Perfection 2.5 Lethal Focus 2.6 Weapon Mastery 2.7 Lightning Draw 2.8 Canny Defense 2.9 Superior Reflexes 2.10 Perfect Reflexes 2.11 Cantrips 2.12 Detect Magic 2.13 Spell Combat 2.14 Spellstrike 2.15 Magus Arcana … A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. He can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. An alchemist can learn formulae from a magus’s spellbook, if the spells are also on the alchemist spell list. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. Shop the Open Gaming Store! | 3.5e SRD The detonator mage may select three alchemist skills to add to his class skills in addition to the normal magus class skills. Magus Arcana: This is exactly like the magus ability of the same name, except that the bonded warmage may also choose from the following new magus arcana that are restricted to the bonded warmage multiclass archetype. For example, if you are an 8th-level magus (BAB +6/+1) and you cast chill touch, you have up to 8 uses of that spell touch attack. 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