Image Name Source Effect Selling Price Ancient Hunt: Found in the Flintrock Grassland in the locked (33 Trickery) container in the northwestern part of the barbarian camp : This quiver provides a limitless supply of lawful, cold iron arrows that give a +2 bonus to both attack and damage against fey. Page 293: Under Consumable Magic Items, change holy water to deal “1d6 good damage and 1 good splash damage.” Change unholy water to deal “1d6 evil damage and 1 evil splash damage” instead of “1d6 good damage.” Changes to Make Bulk Less Restrictive . Make a ranged spell attack against the target. Price +2 bonus; Aura moderate evocation; CL 7th; Weight —. Attacks whose damage is cancelled by the target's DR do not disrupt spells. A weapon with this rune deals an additional 1d6 evil damage when it hits a good target. Unholy Aura Source PRPG Core Rulebook pg. This feat can be taken multiple times. A holy weapon is imbued with holy power. You call up unholy power to smite your enemies. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction.It deals an extra 2d6 points of damage against all creatures of evil alignment.It bestows one permanent negative level on any evil creature attempting to wield it. A good cleric channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. If you took a hit from a standard weapon attack, you'd benefit from the DR 10, and only the DR 10 because it is the best. It also emits a magic circle against good effect (see below). If the magic circle ends, the sword creates a new one on your turn as a free action The Holy/Unholy Knight spends an action point and, in addition to the normal benefit of the action point, gains a bonus to the attack equal to his Charisma modifier (if positive) and deals 1 extra point of damage per total character levels of the Holy/Unholy Knight. As I said, check the sin market, there are some pretty unique weapons sold there and I do recall weapons with pretty unique effects. And if there are weapons that deal negative energy damage I certainly don't have any. Pathfinder: Kingmaker — ... Horrid Wilting deals unholy damage (which no enemies resist), and Mandragora Swarms in particular are vulnerable to the spell and will take extra damage (beyond the d8 listed in the spell description). "More than capable of upholding the honor of their deities in battle, clerics often prove stalwart and capable combatants. Weapons in Pathfinder: Kingmaker are covered on this page. If you got hit with a +1 unholy weapon, which is both magic and evil, you'd be out of luck and take full damage. 20 1: Unholy Warrior (Sp) protection from good 3/day, death knell 2/day, or defile armor APG 1/day Can be found in the Vordakai's Tomb location. You can get the weapons through quest reward, enemy loots or purchase from NPCs.. Components V, S. Range medium (100 ft. + 10 ft./level). Their magic abilities work best against undead enemies. This damage modification applies only to the delayed blast fireball you create through this boon, not to any other spells, effects, or attacks. You call up unholy power to smite your enemies. Pathfinder: Kingmaker Artisan Items & Crafter Masterworks: Gear, Weapons, ... 20/day Unholy Speed Arrows. A flask of holy water can be thrown as a splash weapon. The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to a good creature (or 1d6 per caster level, maximum 10d6, to a good outsider) and causes it to be sickened for 1d4 rounds Spawn of Rovagug, Festering Ulunat (The Unholy First) Festering Ulunat (The Unholy First) CR 24 Source Pathfinder #84: Pyramid of the Sky Pharaoh pg. Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. Unholy Ice Plane: A sheet of strong, hard ice appears. 364 School evocation []; Level cleric 4, inquisitor 4, oracle 4, warpriest 4 Casting Casting Time 1 standard action Components V, S Effect Range medium (100 ft. + 10 ft./level) Area 20-ft.-radius spread Duration instantaneous (1d4 rounds); see text Saving Throw Will partial; Spell Resistance yes Description You call up unholy power to smite your enemies. I don't think unholy damage works that way. Pathfinder: Kingmaker. Usage etched onto a weapon without an unholy rune. Cleric is a class in Pathfinder: Wrath of the Righteous.Clerics excel at using healing magic and divine power. This Pathfinder Module includes new monsters, treasure, a double-sided poster map, and a fully detailed bonus location that can be used as part of the adventure or in any other game!-----Due to the pandemic some mail can take longer then usual. Holy Water: Holy water damages undead creatures and evil outsiders almost as if it were acid. Only good and neutral (not evil) creatures are harmed by the spell. DESCRIPTION. Sentinel Source Inner Sea Gods pg. The chest is protected by an undetectable Finger of Death spell that deals 150 unholy damage (Fort DC 26 to reduce this to 3d6+15 unholy damage) to the first character that attempts to open it. Well, vile damage could be a "worse" form of unholy damage- unholy damage that is so evil that it can only be healed in a holy place, and even there only by magic. If vile damage were also unholy, then fiends and undead wouldn't have to seek out holy ground in order to have the damage … Unholy water deals 1d6 evil damage and 1 evil splash damage. All books are bagged, bubble-wrapped & mailed in a cardboard mailer/box to avoid damage. Casting Time 1 standard action. The power takes the form of a cold, cloying miasma of greasy darkness. An evil deity’s malice lies within this vial of water. Infernal Wound (Su) The damage a horned devil deals with its tail causes persistent wounds that deal 2d6 points of bleed damage. The power takes the form of a cold, cloying miasma of greasy darkness. 185 School transmutation [cold, good, water]; Level cleric 2, inquisitor 2, oracle 2, warpriest 2 Casting Casting Time 1 standard action Components V, S, M (a flask of holy water, or 5 pounds of powdered silver worth 25 gp) Effect Range 0 ft. Effect one ice weapon Duration 1 minute/level (D) Saving Throw none; Spell Resistance no It’s a simple thrown weapon with a range increment of 20 feet. Damage reduction only works on pure weapon-style damage. Forsaken Edge is a magic weapon in Pathfinder: Kingmaker. 364 School abjuration []; Level cleric 8, oracle 8 Casting Casting Time 1 standard action Components V, S, F (a tiny reliquary worth 500 gp) Effect Range 20 ft. If you are good, you are enfeebled 2 while carrying or wielding this weapon. 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